Documented for this version

Which controls does this version use?

Actions

StarCraft 64 action controls
Control Stick
Move the cursor
A
Select or confirm
B
Cancel or deselect

How it plays

How does StarCraft 64 play?

The game uses a top-down, mouse-like battlefield view. Missions require players to establish a base, harvest minerals and vespene gas, produce units, complete objectives, and protect key structures or characters.

The campaign presents missions for the Terran, Zerg, and Protoss, with new technologies and units becoming available as the story advances. Skirmish and multiplayer modes support competitive battles, although the Nintendo 64 version has fewer multiplayer conveniences than the computer release.

Plan your run

What is the best way to play StarCraft 64?

Expand only when your first base can support the cost. Keep workers mining while producing units, and use scouting to identify the opponent's technology and likely attack route.

Match unit roles rather than sending one type alone. Protect fragile ranged units, use defensive structures at vulnerable entrances, and save enough resources to replace losses after a major engagement.

Meet the cast

Who are the key characters?

1

Jim Raynor

A Terran marshal and central viewpoint character during the early campaign.

2

Sarah Kerrigan

A Terran operative whose transformation becomes a major turning point in the story.

3

Arcturus Mengsk

The leader of the Terran Dominion and a politically ambitious revolutionary.

4

Tassadar

A Protoss executor who questions his orders and seeks a way to oppose the Zerg.

5

Zeratul

A Protoss dark templar whose knowledge of the Zerg threat is crucial to the campaign.

Before you begin

What should you know before playing?

  1. 1

    Scout early so you know whether the opponent is expanding or rushing.

  2. 2

    Assign workers to both minerals and vespene gas before researching expensive technologies.

  3. 3

    Save before difficult campaign missions and learn the objective rather than destroying every enemy structure.

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