Jim Raynor
A Terran marshal and central viewpoint character during the early campaign.
Documented for this version
Control Stick | Move the cursor |
|---|---|
A | Select or confirm |
B | Cancel or deselect |
How it plays
The game uses a top-down, mouse-like battlefield view. Missions require players to establish a base, harvest minerals and vespene gas, produce units, complete objectives, and protect key structures or characters.
The campaign presents missions for the Terran, Zerg, and Protoss, with new technologies and units becoming available as the story advances. Skirmish and multiplayer modes support competitive battles, although the Nintendo 64 version has fewer multiplayer conveniences than the computer release.
Plan your run
Expand only when your first base can support the cost. Keep workers mining while producing units, and use scouting to identify the opponent's technology and likely attack route.
Match unit roles rather than sending one type alone. Protect fragile ranged units, use defensive structures at vulnerable entrances, and save enough resources to replace losses after a major engagement.
Meet the cast
A Terran marshal and central viewpoint character during the early campaign.
A Terran operative whose transformation becomes a major turning point in the story.
The leader of the Terran Dominion and a politically ambitious revolutionary.
A Protoss executor who questions his orders and seeks a way to oppose the Zerg.
A Protoss dark templar whose knowledge of the Zerg threat is crucial to the campaign.
Before you begin
Scout early so you know whether the opponent is expanding or rushing.
Assign workers to both minerals and vespene gas before researching expensive technologies.
Save before difficult campaign missions and learn the objective rather than destroying every enemy structure.
StarCraft 64 is a real-time strategy game developed by Mass Media as a Nintendo 64 adaptation of Blizzard Entertainment's StarCraft. Set in a distant sector of space, it follows the conflict among the human Terrans, insectoid Zerg, and technologically advanced Protoss. Players gather resources, construct bases, research upgrades, and command armies in story-driven missions and competitive matches. The cartridge includes the main StarCraft campaign and Brood War content, with some interface and control changes designed for a console controller. Despite technical limits compared with the computer release, StarCraft 64 was generally regarded as an ambitious and capable console strategy game. Reviews commonly praised its substantial content and faithful translation of the original, while noting the slower interface and limited multiplayer options.
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