Colonel Jack O'Neil
The playable military leader who travels through the Stargate and fights Ra's forces.
How it plays
The game uses a two-dimensional side view. Jack advances through linear stages, jumps across platforms, avoids traps, defeats armed enemies, and searches the environment for a route to the end of each level.
Progression is organized around successive action stages and boss encounters. The player relies on ranged attacks and movement rather than character statistics or an equipment system; surviving hazards and learning enemy placement are central to advancement.
Plan your run
Move cautiously when entering unfamiliar areas, since enemies and hazards are often placed near jumps or screen edges.
Conserve safe positioning rather than rushing. Learn the timing of recurring platform sections, attack enemies from range when possible, and treat boss encounters as pattern-recognition challenges.
Meet the cast
The playable military leader who travels through the Stargate and fights Ra's forces.
The alien ruler and principal antagonist, representing the game's final threat.
Before you begin
Use deliberate movement around platform edges and hazards.
Attack from a distance whenever the level layout allows it.
Expect repetition in enemy patterns and use repeated attempts to learn stage timing.
Stargate is a side-scrolling action platformer developed by Probe Entertainment and published by Acclaim Entertainment for the Super Nintendo Entertainment System in 1995. Based on the Stargate film, it follows Colonel Jack O'Neil as he travels through the ancient gateway to confront the alien ruler Ra. The game combines running, jumping, shooting, exploration, and environmental hazards across stages inspired by the movie's desert and alien settings. Its straightforward action design and film-based presentation made it a recognizable licensed release, although contemporary reception was mixed, with criticism commonly aimed at uneven controls, repetition, and difficulty.
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