Advanced Variable Geo
pceAction1996
How it plays
The game uses a side-view arena for one-on-one battles. Players reduce an opponent’s life gauge with normal attacks and special moves while managing distance, jumps, blocks, and timing.
Progression follows a sequence of fights, with victories advancing the selected character through the game’s opponents and presentation scenes. The supplied version is the PC Engine CD release; no additional modes are documented here.
Plan your run
Learn the reach and recovery of each normal attack before relying on special moves. Stay close enough to punish missed attacks, but avoid repeatedly jumping into an opponent’s anti-air response.
Use blocking and controlled movement to create openings, then finish exchanges with the safest attack available. Because character-specific move data is not confirmed here, practice each fighter’s commands in the actual release rather than relying on generic fighting-game assumptions.
Before you begin
Use short attacks to test an opponent’s range before committing to a longer sequence.
Treat jumps as deliberate attacks or repositioning tools, not as a universal approach.
Save progress when possible because the game is structured around successive matches.
Strip Fighter II is an adult-themed one-on-one fighting game for the PC Engine CD, published by Games Express in 1994. It presents a cast of female fighters in matches that parody the presentation and conventions of contemporary arcade fighting games. The core premise is straightforward: choose a fighter, defeat opponents in successive bouts, and view story and reward scenes as progress is made. Matches use conventional attacks, jumps, defensive movement, and special techniques rather than puzzle or role-playing systems. Its historical reception is limited and generally niche, reflecting the small audience for adult PC Engine releases and the game’s novelty-focused presentation rather than broad arcade influence.
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