Billy Lee
One of the Lee brothers and a playable martial artist.
Documented for this version
Y | Punch |
|---|---|
B | Kick |
A | Jump |
X | Block |
Control Pad | Move |
The exact move set can vary by character state and direction.
Button labels refer to the standard SNES controller.
How it plays
Players move from left to right through a sequence of urban and wilderness stages, defeating groups of enemies before reaching each stage's boss. Billy and Jimmy can punch, kick, jump, block, grab opponents, and use weapons found during a stage.
The game supports one-player and two-player cooperative modes. Successful attacks build opportunities for stronger techniques, while defensive timing and positioning are important because enemies can surround the player. Progression is stage-based rather than character-level based, with no persistent equipment system.
Plan your run
Use short attack strings instead of repeatedly committing to long animations. Keep enemies in front of you, because being surrounded makes recovery difficult.
Block when approaching groups, then counterattack after an enemy misses. Pick up weapons when they provide useful reach, but do not rely on them as a substitute for positioning. In two-player mode, avoid attacking through your partner and coordinate which enemy each player will pressure.
Meet the cast
One of the Lee brothers and a playable martial artist.
Billy's brother and the second playable martial artist in cooperative play.
The recurring damsel in distress whose kidnapping drives the story.
Before you begin
Learn when to block; defense is especially useful against groups and bosses.
Use the edges of the screen carefully so enemies cannot attack from both sides.
Cooperate in two-player mode by focusing on separate targets.
Super Double Dragon is a side-scrolling beat 'em up developed by Technōs Japan for the Super Nintendo Entertainment System. It stars martial artists Billy and Jimmy Lee as they fight through gangs and other enemies to rescue Marian and stop the Shadow Warriors. The game emphasizes hand-to-hand combat, weapon pickups, defensive moves, and cooperative play for two people. Its slower pace and more deliberate defense distinguish it from some earlier Double Dragon releases. Reviews generally recognized its attractive presentation, broad move set, and enjoyable two-player mode, while criticism often focused on uneven enemy behavior and a relatively short campaign. It remains a notable 16-bit entry in the long-running series.
Catalog entry maintained by EmuGamers Editorial Team
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