Harry Pitfall
The recurring adventurer who searches for lost treasure and survives the jungle's hazards.
How it plays
Players move through side-scrolling and vertically connected jungle, cave, and ruin areas while searching for key items and treasure. Progress is non-linear, so exploration often involves backtracking through previously visited zones with new abilities or items. Movement centers on running, jumping, climbing, and avoiding traps and enemies. Passwords are used to continue progress, and some areas require specific objects before the path forward opens.
Plan your run
Learn the map layout and note which routes loop back to earlier areas. When you hit a dead end, check for hidden passages, vertical transitions, or item-gated paths. Save passwords whenever possible, and return to older areas after collecting new items. In combat-heavy sections, prioritize safe movement over aggressive play.
Meet the cast
The recurring adventurer who searches for lost treasure and survives the jungle's hazards.
Documented inputs
Password systemUse the password feature to resume from a previously reached point in the game.
Released in 1991 as an unofficial sequel to Pitfall! for the Famicom/NES, this game focuses on jungle exploration, hidden treasure hunting, and encounters with dangerous creatures. Its non-linear structure gives players more freedom than the earlier entries, while the controls are generally regarded as improved. The game is remembered for its tough difficulty, maze-like environments, and password system, making it a notable oddity among retro action-adventure titles.
Catalog entry maintained by EmuGamers Editorial Team
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