Pitfall Harry
The playable adventurer who explores the maze, collects the treasures, and rescues Rhonda and Quickclaw.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow UpArrow Down | Climb ladders or enter accessible passages |
A | Jump |
B | Shoot when a weapon is available |
Button labels describe the NES controller functions, not emulator keyboard mappings.
How it plays
The game uses a side-view platform perspective. Harry explores a large, interconnected map rather than a short sequence of conventional linear stages.
Players move, jump, climb, shoot when equipped, search for hidden doors, collect the required treasures, and rescue Rhonda and Quickclaw. Hazards and enemies cost lives, while continuing exploration and learning the map provide the main form of progression.
Plan your run
Map the area as you explore, because screens can connect through concealed doors and misleading routes. Search walls and unusual-looking sections for secret passages before assuming a path is blocked.
Conserve lives by learning enemy timing and making deliberate jumps. Prioritize the diamonds, crown, Rhonda, and Quickclaw, then retrace the route to the starting area instead of wandering after the objectives are complete.
Meet the cast
The playable adventurer who explores the maze, collects the treasures, and rescues Rhonda and Quickclaw.
A captive character whom Harry must find and rescue.
Harry's cat, also trapped in the underground maze.
Before you begin
Explore suspicious walls and dead ends for hidden entrances.
Use short, deliberate jumps around enemies and narrow platforms.
Keep track of routes so the return trip to the starting area is manageable.
Super Pitfall! is a side-scrolling platform adventure developed by Micronics and published by Activision for the Nintendo Entertainment System. It stars Pitfall Harry in a large maze of connected screens filled with platforms, ladders, hazards, enemies, and hidden passages. The central objective is to recover five diamonds and a crown while rescuing Rhonda and Quickclaw, then return to the starting area. Its open-ended structure and demanding jumps give it an exploratory character rather than a straightforward stage-by-stage format. Reception was mixed: the game was recognized for its ambitious size, but criticized for imprecise controls, confusing navigation, and uneven difficulty.
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