International players
The roster consists of several international tennis players with different strengths in speed, power, and control.
Documented for this version
Control Pad | Move the player |
|---|---|
A | Hit the ball with a regular shot |
B | Hit the ball with a lob shot |
Start | Pause the game |
How it plays
Matches use a court-level, angled overhead perspective. The objective is to win points by returning the ball over the net and forcing it beyond the opponent's reach or into an invalid area.
Players move their competitor into position, choose between regular and lob-style shots, and serve at the start of each game. Singles and doubles provide different court coverage challenges, while tournament play adds a sequence of matches and increasing opposition. Progress depends on winning each match rather than on character statistics or equipment upgrades.
Plan your run
Move toward the expected landing point before choosing a shot. Early positioning is more reliable than trying to chase the ball after it bounces.
Use normal shots to keep rallies controlled and lobs when an opponent is close to the net. Aim toward open court, vary the direction of returns, and remember that doubles require attention to both opponents rather than only the player nearest the ball.
Meet the cast
The roster consists of several international tennis players with different strengths in speed, power, and control.
Before you begin
Watch the ball's bounce and begin moving before it reaches the racket.
Use lobs selectively against opponents who advance toward the net.
In doubles, cover the open side of the court after each return.
Super Tennis is a 1991 tennis game developed by Tokyo Shoseki and published by Nintendo for the Super Nintendo Entertainment System. It presents fictional competitors in fast, arcade-oriented matches rather than attempting to simulate every rule and tactical detail of professional tennis. Players can compete in singles or doubles and work through tournament-style play, with accessible controls and a simple presentation suited to short sessions. Its overhead court view makes ball placement and timing easy to read, while the Super Nintendo hardware provides responsive movement and varied shot selection. Contemporary reception generally regarded it as a solid, straightforward tennis title, although its limited depth and modest character presentation kept it from becoming a defining sports game on the system.
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