Bren McGuire
The armored warrior controlled by the player and the central protagonist of the Turrican series.
Documented for this version
D-pad | Move, crouch, and aim |
|---|---|
B | Jump |
Y | Fire |
Start | Pause the game |
How it plays
The game uses a side-view perspective and follows Bren through six large, exploration-focused stages. The main objective is to reach each stage's exit while surviving enemies, hazards, and a powerful boss encounter.
Bren can run, jump, crouch, fire in multiple directions, and use special abilities such as the energy rope and a temporary protective sphere. Hidden passages and item caches provide weapon power-ups, extra energy, and other advantages. The game is primarily a single-player campaign with no conventional character-level system; progression comes from discovering equipment and learning each stage's layout.
Plan your run
Explore before committing to the exit. Many stages hide weapon upgrades, energy refills, and routes that make later encounters safer.
Conserve powerful ammunition for bosses and dense enemy groups. Use the protective sphere to inspect narrow passages or avoid hazards, but remember that it consumes energy.
Learn enemy placement and hazard timing rather than rushing. The energy rope is especially useful for reaching platforms and opening alternate paths.
Meet the cast
The armored warrior controlled by the player and the central protagonist of the Turrican series.
Before you begin
Search walls, ceilings, and dead ends for concealed passages and power-ups.
Keep an eye on energy before using the protective sphere.
Use the weapon with the best range for crowded corridors and reserve stronger shots for bosses.
Super Turrican is a science-fiction run-and-gun platformer developed by Factor 5 for the Super Nintendo Entertainment System. It stars Bren McGuire, an armored warrior fighting through hostile planets, industrial complexes, and alien-infested ruins. The game combines side-scrolling exploration with rapid shooting, jumping, crawling, and weapon upgrades, while its maze-like stages reward players who search beyond the main route. Super Turrican was designed specifically for the SNES rather than being a direct home-computer conversion. Contemporary and later reception generally praised its responsive controls, large levels, audiovisual presentation, and successful adaptation of the Turrican formula, although its difficulty and occasional backtracking can be demanding.
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