Agent Squad
The player-controlled four-person team that carries out infiltration, combat, and takeover missions.
How it plays
The game uses an overhead view of city districts. The main objective is to expand the player’s syndicate by completing operations, controlling territories, earning money, and researching improved weapons and cybernetic equipment.
Missions involve directing a small team of agents through urban environments. Agents can travel, fire weapons, enter vehicles, persuade or control civilians, and eliminate targets. Between missions, the player manages research, finances, taxation, recruitment, and equipment. The SNES version presents a streamlined campaign designed for the console interface.
Plan your run
Prioritize research that improves agent survivability and weapon effectiveness before expanding too quickly. Keep several agents equipped for different roles rather than giving every operative the same loadout.
Watch civilian and police reactions during missions. Avoid unnecessary confrontations when a controlled civilian or a carefully planned route can reduce resistance. Build income through secure territories, then use that income to maintain a capable research and field team.
Meet the cast
The player-controlled four-person team that carries out infiltration, combat, and takeover missions.
Before you begin
Research useful weapons and cybernetic upgrades before attempting difficult territories.
Use vehicles and controlled civilians to reduce exposure during urban operations.
Save resources for agent replacement and equipment after demanding missions.
Syndicate is a cyberpunk real-time strategy game developed by Bullfrog Productions and published by Electronic Arts. The player leads a criminal corporation competing against rival syndicates in a near-future world dominated by advanced weapons, surveillance, and human augmentation. The campaign combines an overhead tactical view with economic management and research. Players recruit and equip agents, seize territory, manipulate civilians, and complete missions ranging from assassinations to kidnappings. The game was widely recognized for its distinctive setting, open-ended mission structure, and dark atmosphere, although the SNES adaptation is more limited than the computer versions.
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