Spider-Man
The playable superhero who uses agility, wall-crawling, martial arts, and web-based attacks to protect New York City.
How it plays
The game is viewed from a side-scrolling perspective. Spider-Man travels through stages based on New York locations, defeats enemies, avoids hazards, and reaches a boss encounter or stage objective.
Spider-Man can jump, climb or cling to surfaces, attack with punches and kicks, and use web-based abilities. Exploration is mostly linear, with platforming sections and enemy encounters arranged along a forward route.
Progression comes from clearing the stages and defeating major opponents. The game is designed primarily as a single-player campaign rather than a collection of alternate modes.
Plan your run
Learn the timing of Spider-Man's jumps and web attacks before attempting difficult platforming sections.
Meet the cast
The playable superhero who uses agility, wall-crawling, martial arts, and web-based attacks to protect New York City.
The principal villain, who uses electrical power and leads the plan to entangle New York in a destructive web.
A group of super-powered opponents serving Hyper-Electro and confronting Spider-Man throughout the game.
Before you begin
Use Spider-Man's mobility to avoid crowded fights.
Explore the edges of platforms for safer routes and useful items.
The game is short, so conserve health for boss encounters.
The Amazing Spider-Man: Web of Fire is a side-scrolling action platformer developed by BlueSky Software and published by Acclaim Entertainment for the Sega 32X in 1996. Players control Spider-Man as he tries to stop the villainous Hyper-Electro and the New Enforcers from covering New York City with an electrically charged web. The game combines traditional platforming with Spider-Man's wall-crawling, web attacks, and swinging abilities. Its short production run and limited 32X release made it one of the system's rarest games. Contemporary and later reception has been mixed: its presentation and faithful superhero premise are appealing, but uneven controls, modest length, and repetitive combat limit its impact. It remains notable as the final officially released 32X game in North America.
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