Doomguy
The unnamed space marine controlled by the player. He fights through demonic invasions after being abandoned on Mars.
Documented for this version
D-pad | Move and turn |
|---|---|
B | Fire the equipped weapon |
C | Open doors, activate switches, and use the exit |
Start | Pause the game |
The exact weapon-selection inputs can vary with the controller configuration; use only documented 32X controls.
How it plays
The game uses a first-person perspective. Each level requires the player to navigate rooms and corridors, find color-coded keycards or switches, defeat enemies, and reach the exit.
The marine begins with basic weapons and gains stronger firearms, ammunition, armor, health, and power-ups during exploration. Levels contain ambushes, secret areas, locked routes, and escalating enemy groups. The 32X release is a single-player campaign with a limited set of DOOM episodes and no network or split-screen multiplayer.
Plan your run
Conserve powerful ammunition for large enemies and crowded rooms, while using the shotgun or chaingun against ordinary targets. Keep moving in open areas; many enemies are dangerous because they can surround a stationary player.
Search for keycards, switches, secret doors, and power-ups before taking an exit. Memorize enemy positions after a failed attempt, and use infighting when monsters attack one another.
Meet the cast
The unnamed space marine controlled by the player. He fights through demonic invasions after being abandoned on Mars.
A powerful late-game boss combining a cybernetic body with a devastating rocket launcher.
A heavily armed demonic boss with a cybernetic brain and rapid-fire chaingun.
Documented inputs
idkfaGrants all weapons, all ammo, all keys, and 100% armor.
iddqdInvincibility mode.
Before you begin
Use the automap to check unexplored corridors and possible missed rooms.
Save rockets and plasma ammunition for bosses and dense groups when possible.
Strafe around projectiles instead of retreating in a straight line.
DOOM for Sega 32X is a first-person shooter developed by id Software and adapted for Sega's 32-bit add-on. The player controls a space marine stranded on a demon-infested military installation after experiments open gateways to Hell. Combat is built around rapid movement, weapon switching, exploration, and the collection of ammunition, armor, and keycards. This version presents a reduced selection of episodes and levels compared with the computer original, but retains the recognizable 3D maze structure and aggressive enemy encounters. Reception was mixed: critics praised the attempt to bring DOOM to a console, while noting technical compromises, missing content, and the absence of multiplayer found in some other versions.
Catalog entry maintained by EmuGamers Editorial Team
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