Wolverine
A close-range fighter with strong melee pressure.
How it plays
The game uses a side-scrolling action structure where players advance through stages, fight waves of enemies, and face boss battles. Each playable character has different attack ranges and special moves, encouraging players to adapt to the situation. Movement, jumping, basic attacks, and character skills form the core control scheme. Progress is stage-based, with tougher enemy formations and bosses appearing as the game advances.
Plan your run
Learn each character's range and attack rhythm before diving into enemy groups. Use ranged characters to handle flyers and projectile enemies, while melee characters are better for isolated targets and bosses. In boss fights, watch for telegraphed attacks and avoid overcommitting to combos. Save health and special abilities for the most dangerous phases.
Meet the cast
A close-range fighter with strong melee pressure.
Uses optical blasts for ranged offense and crowd control.
Has wide-area attacks that help against groups of enemies.
One of the main villains, appearing as a major boss.
A signature mechanical enemy encountered as a powerful threat.
X-Men is an unreleased Sega 32X action game developed by Scavenger and planned for publication by Sega. It is associated with the X-Men superhero license and is generally described as a side-scrolling beat 'em up rather than a completed commercial release. The project appears in prototype and cancellation records, so its final premise, content, and intended play style were never formally settled. Because Sega 32X X-Men material represents an unfinished project, there is no verified retail release date or conventional critical reception. Surviving information is useful for documenting the platform's development history, but it should not be treated as evidence of a complete game.
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