Simba
The playable lion and film protagonist, controlled first as a cub and later as an adult.
How it plays
The game uses a side-scrolling perspective. Simba travels through linear stages based on locations and events from the film, collecting items, defeating enemies, and reaching the stage exit.
Young Simba relies on jumps, rolls, climbing, and pouncing, while adult Simba gains stronger attacks. Stages alternate between platforming challenges, enemy encounters, and occasional bonus-style sections. Progress is primarily stage-based, with no character-level system or branching campaign.
Plan your run
Learn the timing of Simba's jump and pounce rather than rushing through each screen. Use the environment to avoid enemies when a fight is unnecessary, and look carefully for collectible items in upper platforms and side routes.
Later stages demand more cautious movement. Preserve health before difficult enemy groups, observe enemy patterns, and use adult Simba's stronger attacks when an encounter cannot be bypassed.
Meet the cast
The playable lion and film protagonist, controlled first as a cub and later as an adult.
Simba's companion, appearing in scenes connected to the story.
Simba's father and king of the Pride Lands.
Simba's uncle and the principal antagonist.
Simba's friends, associated with the film's later story and supporting scenes.
Documented inputs
NoneNo reliable official cheats or clearly documented unlock codes are included here.
Before you begin
Practice the early stages to learn the unusually demanding jump timing.
Search platforms and branches for collectibles before reaching the exit.
Avoid unnecessary contact damage during the later adult-Simba stages.
The Lion King is a side-scrolling platform game developed by Westwood Studios and published by Virgin Interactive for the Super Nintendo Entertainment System. It adapts Disney's 1994 animated film, following Simba from a playful cub to the adult lion who must reclaim Pride Rock. The game combines running, jumping, climbing, combat, and exploration across movie-inspired stages. Its colorful presentation, strong animation, and recognizable music helped it become one of the better-known Disney game adaptations of the 16-bit era, although its difficulty—especially in later stages—received mixed reactions.
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