Erik the Swift
The fast Viking who can run, jump, and break certain barriers with a headbutt.
How it plays
The game uses a side-view perspective and divides its adventure into self-contained stages. The objective is to bring all three Vikings to the exit alive, while collecting useful items and overcoming traps, enemies, switches, and environmental obstacles.
Each Viking can be controlled separately, and progress depends on combining their abilities. Erik reaches high platforms and breaks barriers, Baleog defeats enemies or activates targets from a distance, and Olaf protects the group and crosses gaps. A stage is cleared only when the required Vikings reach the exit.
Plan your run
Study the whole room before moving a Viking into danger. Keep the group together when possible, since a stage cannot be completed if one required Viking is lost.
Use Olaf's shield to create safe approaches, Baleog to remove threats or hit distant switches, and Erik to reach elevated routes. If a puzzle appears unsolvable, look for an ability that changes the shape of the route rather than searching for a hidden jump.
Meet the cast
The fast Viking who can run, jump, and break certain barriers with a headbutt.
The warrior who attacks with a sword at close range and a bow from a distance.
The defensive Viking whose shield blocks attacks and supports gliding across gaps.
An alien emperor who abducts the Vikings and forces them into dangerous trials.
Before you begin
Switch characters before committing to a hazardous route.
Check platforms and side passages for items and switches.
Do not leave a Viking exposed while controlling another.
The Lost Vikings is a puzzle-platform adventure developed by Silicon & Synapse and published by Interplay Productions for the Super Nintendo Entertainment System. It follows three Vikings abducted by the alien emperor Tomator and forced to escape a sequence of hazardous worlds. Each Viking has a distinct ability: Erik runs, jumps, and headbutts; Baleog uses a sword and bow; Olaf blocks threats with his shield and can glide. Players switch between them constantly to solve environmental puzzles and survive enemies. Its cooperative-style character design, sharp humor, and demanding but readable puzzles earned the game strong historical regard, and it became an early defining work from the studio later known as Blizzard Entertainment.
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