Erik the Swift
A fast Viking who can run, jump, and break through selected obstacles with his helmet.
How it plays
The game uses a side-scrolling perspective across self-contained stages. The objective is to guide the available characters through traps, enemies, switches, and environmental obstacles, then reach the exit with the required survivors.
Players switch between the five heroes and use their different skills: movement and weapons, defensive protection, flight, climbing, or fire-based attacks. Stages are built around combining these abilities, collecting useful objects, and positioning characters safely before triggering hazards. Later areas introduce more complex layouts and tougher timing challenges.
Plan your run
Study the entire screen before moving a character into danger. Switching heroes is central to the puzzle design, and an action taken by one character can create a safe route for another.
Meet the cast
A fast Viking who can run, jump, and break through selected obstacles with his helmet.
A Viking warrior who attacks enemies with a sword and fires arrows from a distance.
A defensive Viking who uses his shield as protection and as a platform or gliding aid.
A reptilian ally with sharp claws and powerful jumping and climbing abilities.
A fire-breathing alien ally whose flames solve hazards and defeat certain enemies.
Before you begin
Learn each character’s role before attempting difficult stages; most rooms have a deliberate ability order.
Avoid rushing ahead with Erik or Fang, since a separated character can make the remaining puzzle impossible.
When a stage seems stuck, look for a safe place where one hero can wait while another operates a switch.
The Lost Vikings 2 is a puzzle-platform adventure developed by Blizzard Entertainment and published by Interplay Productions for the Super Nintendo Entertainment System. It continues the story of three abducted Vikings, who are joined by two unusual allies after another journey through dangerous worlds. The game combines side-scrolling exploration, environmental puzzles, light action, and frequent character switching. Each hero has abilities that solve different parts of a stage, so progress depends more on planning and cooperation than on reflexes alone. Its varied settings, expanded cast, and inventive puzzles were generally well received, although some players found the difficulty and occasional control demands unforgiving. The SNES version is a notable console sequel to the original puzzle-platform game.
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