Tom
The playable cat who pursues Jerry through the stages.
How it plays
The game uses a side-view platforming perspective. Tom moves through linear stages, jumps across platforms, avoids hazards, and attacks or interacts with enemies and objects while attempting to reach the end of each area.
Progression is stage-based rather than exploratory. Each completed level advances the chase through another themed environment, with difficulty coming from enemy placement, obstacles, and timing. The supplied SNES version does not have a reliably documented set of alternate modes.
Plan your run
Learn the timing of jumps before moving quickly through a stage. Approach enemies and hazards cautiously, since imprecise collisions can make rushed movement costly.
Use the edges of platforms and safe pauses to observe upcoming obstacles. Preserve any available health or defensive resources for sections with repeated hazards rather than spending them immediately.
Meet the cast
The playable cat who pursues Jerry through the stages.
The mouse at the center of Tom’s chase and the story’s main rival.
Before you begin
Move cautiously around hazards and learn each stage’s obstacle pattern.
Use safe platforms to pause before attempting difficult jumps.
Tom and Jerry is a side-scrolling action platformer developed and published by Hi-Tech Expressions for the Super Nintendo Entertainment System in 1993. It adapts the classic animated rivalry into a series of stages centered on pursuit, hazards, and cartoon-style combat. The player generally controls Tom as he searches for Jerry through trap-filled environments. The game received limited attention and generally unfavorable historical reception, with criticism directed at its controls, collision detection, and repetitive design. It remains primarily of interest to fans of the license and collectors of SNES-era cartoon adaptations.
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