Lara Croft
An aristocratic archaeologist and adventurer who searches for the Scion of Atlantis.
Documented for this version
D-pad | Move Lara |
|---|---|
X | Jump |
Triangle | Interact with objects and switches |
Square | Draw or holster weapons |
R1 | Fire the equipped weapon |
Circle | Roll |
D-pad directionX | Jump in the chosen direction |
|---|---|
D-pad directionR1 | Move while firing |
The exact control layout can vary by regional manual or control configuration.
Weapon aiming is handled automatically when an enemy is targeted.
How it plays
The game is viewed from behind Lara in fully 3D environments. Each level requires exploration, key hunting, switch puzzles, platforming, combat, and locating the exit.
Lara can run, jump, grab ledges, swim, climb ladders, use switches, and fire several weapons. Levels are mostly linear but often contain optional rooms, secrets, ammunition, and health items. Progression comes from solving the current area's puzzles and completing successive archaeological locations.
Plan your run
Survey each room before moving on, especially for switches, ledges, and climbable surfaces. Save frequently because missed jumps and ambushes can cause substantial health loss.
Conserve ammunition by using pistols against weaker enemies, keep distance from dangerous creatures, and search thoroughly for secrets. Entering a new area without triggering every visible mechanism can leave the exit or a key inaccessible.
Meet the cast
An aristocratic archaeologist and adventurer who searches for the Scion of Atlantis.
A wealthy businesswoman who hires Lara to locate an ancient artifact.
A mercenary working for Natla who confronts Lara during her investigation.
A rival treasure hunter and member of Natla's hired team.
Before you begin
Use Lara's backflips and side jumps to create distance from enemies.
Search dark corners and high ledges for secret areas and supplies.
Save before difficult jumps and major combat encounters.
Editorial context
A landmark 3D adventure with memorable exploration and atmosphere.
The level design remains inventive, though the original controls and camera require patience.
Tomb Raider is a 1996 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation. It follows archaeologist Lara Croft as she searches for the legendary Scion artifact across ancient ruins, underground tombs, and dangerous wilderness. The game combines third-person exploration, environmental puzzles, precision platforming, and combat against animals and hostile characters. Its large 3D spaces, acrobatic movement, and atmospheric ruins made it one of the most influential console adventure games of its era. Reviews praised its ambitious world design, distinctive protagonist, and sense of exploration, although the camera and controls were frequently criticized. It became a major commercial success and established Tomb Raider as a prominent long-running game series.
Catalog entry maintained by EmuGamers Editorial Team
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