Lara Croft
An archaeologist and adventurer who explores dangerous ruins, avoids traps, and fights enemies while pursuing ancient artifacts.
Documented for this version
D-pad | Move Lara |
|---|---|
A | Jump or perform the current action |
B | Fire Lara’s equipped weapon |
Button behavior can vary by context and game screen.
How it plays
The game uses a side-view perspective. Lara moves through linear platforming areas containing ledges, ladders, hazards, enemies, keys, switches, and collectible items. The main objective is to reach the end of each stage while solving small navigation problems and surviving encounters.
Progression comes from completing stages and finding the route through increasingly dangerous environments. Lara can run, jump, climb, use weapons, and interact with parts of the scenery. Exploration is constrained by the screen-based layout, so recognizing safe jumps and checking branching paths are central to success.
Plan your run
Watch enemy movement before committing to a jump or attack. Many hazards are easier to handle by stopping at the edge of a platform and waiting for a safe opening.
Search side paths for useful items and switches, but avoid rushing through unfamiliar rooms. Conserve health and ammunition when possible, and learn the layout of each stage after a failed attempt.
Meet the cast
An archaeologist and adventurer who explores dangerous ruins, avoids traps, and fights enemies while pursuing ancient artifacts.
Before you begin
Use short, deliberate movements near ledges and traps.
Check alternate paths for switches and collectible items.
Do not spend ammunition unnecessarily on avoidable enemies.
Tomb Raider on Game Boy Color is a side-scrolling action-platformer developed by Core Design and published by Eidos Interactive. It adapts Lara Croft’s archaeological adventures to Nintendo’s handheld hardware, replacing the main series’ polygonal third-person exploration with compact stages, ladders, ledges, traps, switches, and direct combat. Players guide Lara through ancient ruins while searching for routes, artifacts, and objectives. The game emphasizes careful movement and platforming more than the large, open environments of its console counterparts. Its reception was generally mixed: reviewers appreciated the attempt to translate the recognizable character and structure to Game Boy Color, but criticized the limited presentation and sometimes awkward controls. It remains a notable handheld interpretation of the franchise.
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