Tony Hawk
The series' namesake pro skater and a playable character.
Documented for this version
Analog Stick | Move the skater |
|---|---|
A | Ollie |
B | Perform a grab trick |
Z | Grind when approaching a suitable edge or rail |
How it plays
The game uses a third-person perspective behind the skateboarder. Each stage contains objectives such as reaching score targets, collecting letters and hidden items, finding secret tape, or completing level-specific tasks within a time limit.
Players build runs with ollies, flips, grabs, grinds, manuals, reverts, and special tricks. Successful links increase the multiplier, while falls end the current combo. Career progression unlocks additional stages and improvements as objectives are completed; single-session modes focus on scores and timed performance.
Plan your run
Learn the layout of each stage before attempting long combos. Complete easy collection and traversal objectives first so later attempts can focus on score goals.
Use manuals to connect separate rails and ramps, and vary tricks rather than repeating the same move. Save special moves for lines with several grind or air opportunities, and land safely before the timer expires.
Meet the cast
The series' namesake pro skater and a playable character.
A playable pro skater known for his street-skating style and personality.
Before you begin
Explore each stage during an early run to locate letters, hidden items, and reliable combo lines.
Balance risk and reward: a completed medium combo is usually more useful than a failed oversized attempt.
Upgrade stats that support the objectives you are struggling to complete, especially air, speed, or ollie.
Tony Hawk's Pro Skater 3 is a skateboarding sports game developed by Grey Matter Interactive and published by Activision for Nintendo 64. Players choose a professional skater, enter course-based events, and complete objectives by linking tricks, collecting items, and earning high scores. The game combines arcade-style controls with manuals, grinds, grabs, and special moves, allowing short runs to become elaborate combos. This Nintendo 64 version adapts the third main entry to the system with a reduced feature set and presentation compared with newer hardware. It was nevertheless well regarded for preserving the series' accessible trick system and fast, goal-oriented play.
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