Woody
A pull-string cowboy doll and the main playable character. Woody searches for Buzz and tries to return safely to Andy.
How it plays
Toy Story is viewed primarily from the side. The player controls Woody, moving through linear stages while avoiding hazards, defeating enemies, collecting items, and reaching the exit. Woody can jump across platforms and use his pull-string as a ranged attack or tool where the stage permits it.
Stages are based on scenes from the film and use different objectives, including ordinary platforming, chases, timed challenges, and vehicle sections. Progression is level-based, with later areas introducing tighter hazards and more demanding enemy placement.
Plan your run
Learn each stage’s hazard pattern before rushing forward. Woody’s attack is most useful when used from a safe distance, but it does not replace careful positioning around pits and moving objects.
Look for safe platforms and collect useful items as you advance. In chase and timed sections, prioritize the route and momentum over stopping to fight every enemy. Repeated attempts are often necessary to memorize enemy placement and stage timing.
Meet the cast
A pull-string cowboy doll and the main playable character. Woody searches for Buzz and tries to return safely to Andy.
A space ranger toy whose arrival creates the central conflict between Woody and Buzz.
The child who owns Woody, Buzz, and the other toys.
Andy’s destructive neighbor, whose house provides one of the game’s major settings.
Before you begin
Use Woody’s ranged attack before approaching enemies when there is room to do so.
In timed or chase stages, keep moving and learn the route rather than exploring every corner.
Expect later stages to demand memorization of hazards and enemy positions.
Toy Story for the Super Nintendo is a side-scrolling platform game developed by Traveller's Tales and published by Disney Interactive in 1995. It follows Woody through events inspired by the animated film, beginning in Andy's bedroom and expanding into locations such as the neighborhood, a moving truck, and Sid's house. The game combines traditional platforming with attacks using Woody's pull-string, obstacle courses, timed sequences, and occasional vehicle-based stages. Its colorful presentation and close connection to the film were generally well received, although reviews also noted uneven difficulty and some awkward controls. The SNES version is a straightforward licensed action game aimed at players familiar with the movie rather than a deep or open-ended adventure.
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