Harry Tasker
A covert agent and the playable protagonist. He uses firearms, explosives, and close-range attacks to complete missions.
How it plays
The game uses a top-down perspective. Harry moves through mission areas, searches for objectives, rescues hostages, defeats enemies, and reaches the extraction point. Levels contain doors, barriers, supplies, explosive hazards, and enemy patrols.
Progression is mission-based rather than experience-driven. Players switch among available weapons and manage ammunition while completing a sequence of increasingly demanding stages. The emphasis is on positioning, rapid shooting, and learning enemy layouts.
Plan your run
Move cautiously around corners and avoid entering open areas before checking enemy positions. Conserve stronger weapons and explosives for groups, armored enemies, or dangerous encounters.
Search side paths for ammunition and health items, but do not linger when enemies can surround Harry. During objective missions, learn the route between the target and the exit before spending limited supplies.
Meet the cast
A covert agent and the playable protagonist. He uses firearms, explosives, and close-range attacks to complete missions.
Harry’s wife from the film; she is involved in the story premise, but is not the primary playable character in the SNES game.
Before you begin
Use cover and corners to reduce exposure to enemy fire.
Save powerful ammunition for crowded rooms and tougher enemies.
Check mission objectives before moving toward the exit.
True Lies is a 1994 top-down action game developed by Gray Matter and published by Acclaim Entertainment for the Super Nintendo Entertainment System. It adapts the film of the same name, placing player-controlled secret agent Harry Tasker in missions involving terrorist cells, kidnappings, sabotage, and armed combat. The game combines shooting with limited stealth and objective-based exploration. Harry can use several weapons, collect supplies, and clear compact mission areas filled with guards and hazards. Its fast action and recognizable film premise made it a notable licensed release, although contemporary reception was mixed because of repetitive combat, uneven difficulty, and technical limitations.
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