Exodus
The evil final enemy and the main force behind the game's conflict.
Documented for this version
D-pad | Move the cursor or selected character. |
|---|---|
A | Confirm a menu choice or perform the selected action. |
B | Cancel or return to the previous menu. |
Some commands are available only during exploration or combat.
The exact command shown depends on the current menu and character position.
How it plays
Create and manage a party, then travel across an overhead world containing towns, castles, dungeons, and wilderness. Talk to residents, buy equipment, learn spells, and search for clues needed to advance.
Combat changes to a turn-based tactical view. Characters move across a battlefield, attack with weapons or spells, use items, and defend while enemies act in their own turns. Experience and treasure improve the party, but supplies, positioning, and dungeon navigation remain important throughout the quest.
Plan your run
Build a balanced party with dependable front-line fighters, ranged or magical support, and enough healing. Visit towns regularly to restock food, weapons, armor, and spell resources.
Explore methodically and record clues, dungeon routes, and shrine information. In combat, protect weaker characters, avoid crowding the party, and use terrain and distance when possible. Save before major expeditions and difficult encounters.
Meet the cast
The evil final enemy and the main force behind the game's conflict.
The four-member group controlled by the player, whose classes and growth shape combat and exploration.
Before you begin
Keep the party supplied before entering long dungeon trips.
Use different character roles instead of relying on one attack type.
Write down clues and locations; the game provides little automatic guidance.
Ultima: Exodus is a party-based fantasy role-playing game developed for the NES by Newtopia Planning from Origin Systems' Ultima III. The player creates a group of adventurers and explores the world of Sosaria while preparing to confront Exodus, a powerful and mysterious enemy. Exploration uses an overhead view, while battles switch to a tactical, turn-based field. Towns, castles, shrines, equipment, spells, and character advancement form the core of the journey. The NES edition adapts the computer game substantially for a console audience, including a more streamlined interface and presentation. It is remembered as an ambitious early console RPG, although its complexity and unusual systems can make the opening difficult for newcomers.
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