The Avatar
The player-created hero who must master Britannia's eight virtues and seek the Codex of Ultimate Wisdom.
Documented for this version
NES button mappings vary by the game's context and are not listed here without a verified manual reference.
How it plays
The Avatar travels across Britannia, visiting eight virtue-related towns, shrines, castles, villages, and dungeons. Conversations reveal the questions and tasks needed to advance each virtue, while weapons, armor, spells, food, and reagents support exploration and combat.
The party can include companions such as Iolo, Dupre, and Shamino. Battles are turn-based and require positioning, weapon selection, spell use, and careful management of health and resources. The main progression involves mastering the eight virtues, obtaining the Codex of Ultimate Wisdom, and entering the Abyss for the final test.
Plan your run
Visit each virtue town and speak carefully with its residents before attempting a shrine. Record the virtue associated with each town, because the shrine quests and the Avatar's conduct are tied to those principles.
Buy adequate food, healing supplies, weapons, and armor before long journeys. In battles, keep vulnerable spellcasters away from enemies, use terrain and distance when possible, and avoid exhausting resources before a dungeon or the trip to the Abyss.
Meet the cast
The player-created hero who must master Britannia's eight virtues and seek the Codex of Ultimate Wisdom.
Britannia's ruler and the central authority who guides the Avatar's quest.
The seer who evaluates the Avatar's progress in the virtues.
A bard and archer who can join the Avatar's party.
A knight and fighter who can accompany the Avatar.
A ranger and longtime Ultima companion who can join the party.
Before you begin
Talk to residents repeatedly; important virtue information is often revealed through conversation rather than combat.
Recruit companions whose abilities complement the Avatar's combat role.
Save healing resources for dungeon routes and the final Abyss expedition.
Ultima: Quest of the Avatar is a fantasy role-playing game developed by Origin Systems and adapted for the Nintendo Entertainment System. It follows the newly chosen Avatar, who must embody the eight virtues of Britannia and restore spiritual balance after the age of conquest. The game combines an overhead world map, town exploration, party-based combat, dungeon expeditions, and conversations with residents. Progress depends on learning virtue principles, finding quest items, recruiting companions, and proving moral conduct. The NES version compresses and reshapes the computer original, but retains its unusual emphasis on ethical choices. It is generally regarded as an ambitious, distinctive console adaptation of a landmark computer RPG.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0