João Franco
A Portuguese adventurer whose scenario emphasizes exploration, discovery, and building a maritime reputation.
Documented for this version
方向键 | Move the cursor or sail on the world map |
|---|---|
A | Confirm a selection or advance dialogue |
B | Cancel or return to the previous menu |
X | Open the command or information screen when available |
Y | Open contextual information when available |
L | Cycle information or map displays when available |
R | Cycle information or map displays when available |
Exact functions can vary by screen and regional release.
The game uses menu commands extensively.
How it plays
The game uses a world-map sailing perspective, with ports represented by menus and town screens. The player chooses one of six protagonists, then pursues that character's scenario while independently exploring, trading, fighting, recruiting officers, and improving a fleet.
Ships consume supplies and are affected by wind, provisions, cargo capacity, crew quality, and maintenance. Port commands include buying and selling goods, outfitting vessels, hiring sailors, accepting contracts, and gathering information. Naval encounters use a turn-based tactical view in which positioning, artillery, boarding, and morale matter.
Progress comes from wealth, reputation, discoveries, political influence, officer abilities, and scenario objectives. Different protagonists provide substantially different routes through the same world.
Plan your run
Begin by learning profitable trade routes close to your home port rather than sailing immediately across the world. Keep enough provisions and reserve cargo space for discoveries or emergency purchases.
Upgrade ships gradually, recruit capable officers, and assign them to roles that match their strengths. In naval combat, protect valuable ships, use artillery when distance favors you, and board only when crew quality and morale make the attack worthwhile.
Check scenario objectives regularly. A wealthy fleet is useful, but completing the protagonist's personal goals is what advances the campaign.
Meet the cast
A Portuguese adventurer whose scenario emphasizes exploration, discovery, and building a maritime reputation.
A Spanish privateer pursuing revenge and naval ambitions across the Atlantic and Mediterranean.
A German scholar and cartographer whose campaign focuses on discovery, knowledge, and exploration.
An Italian merchant seeking commercial success through trade and fleet management.
An Ottoman naval commander whose scenario centers on military service and regional power.
An English pirate captain pursuing wealth and influence through raiding and seafaring.
Before you begin
Compare prices between nearby ports and record routes with reliable profit margins.
Carry spare provisions and avoid overloading ships with low-value cargo.
Save before major battles, discoveries, or political decisions.
Recruit officers for complementary abilities instead of choosing only by salary.
Uncharted Waters: New Horizons is a historical strategy role-playing game developed and published by Koei for the Super Nintendo Entertainment System. Set during the Age of Sail, it follows six protagonists pursuing different ambitions, including exploration, trade, piracy, privateering, and military service. Players travel between ports, manage ships and crews, negotiate with merchants, and undertake personal objectives across a large world map. The game combines open-ended economic simulation with menu-driven adventure events and turn-based naval battles. Its flexible structure and unusually broad career choices earned it a strong reputation among console strategy fans, while its complex systems and substantial reading made it more demanding than typical SNES adventure games.
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