Player character
The customisable 16th-century European explorer controlled by the player, who can specialise in trade, exploration, or combat.
Documented for this version
方向 pad | Navigate menus and move the ship on the world map. |
|---|---|
A | Confirm a selection or advance dialogue. |
B | Cancel or return to the previous menu. |
Button functions can vary slightly between regional releases and menu contexts.
How it plays
The game uses a top-down world map for voyages and menu-based screens for ports, ships, trade, crew, and missions. Players sail between historical ports, buy and sell regional goods, recruit officers and sailors, improve vessels, and manage provisions and cargo.
Objectives vary by scenario and may involve commerce, discovery, combat, or political influence. Storms, hostile fleets, shortages, and other events can interrupt travel. Better ships, stronger crews, improved skills, and higher fame expand the player's options over time.
Plan your run
Begin with short, reliable trade routes and keep enough money for provisions, repairs, and crew wages. Compare port prices before committing cargo, and avoid filling the hold with goods that are difficult to sell.
Upgrade carrying capacity and durability before seeking difficult battles. Recruit officers whose skills match your preferred approach, maintain morale and supplies, and save before long voyages or major engagements.
Meet the cast
The customisable 16th-century European explorer controlled by the player, who can specialise in trade, exploration, or combat.
Merchants, officials, and other NPCs in various cities who provide jobs, clues, and trading opportunities.
Before you begin
Keep reserve funds for repairs and wages.
Check prices in several ports before buying large quantities.
Use exploration and combat selectively until the ship and crew improve.
Uncharted Waters is a historical role-playing and trading simulation developed and published by Koei. Set during the Age of Discovery, it follows a captain seeking fortune and influence through ocean voyages, commerce, exploration, diplomacy, and naval combat. The game combines menu-driven management with an open-ended world map, allowing players to choose profitable routes or pursue more adventurous goals. Progress depends on money, ship quality, crew, skills, and reputation rather than a single fixed path. Its unusual blend of economic simulation and role-playing earned it a distinctive reputation among console players, although its many systems and extensive reading can make the opening hours demanding.
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