The Mariner
The protagonist, a lone mutant sailor who travels across the flooded Earth.
How it plays
The game uses a side-scrolling perspective. The Mariner moves through linear stages, crosses platforms and structures, avoids environmental hazards, and fights enemies associated with the Smokers.
Progress depends on reaching the end of each area while surviving combat and platforming sections. The experience is primarily a single-player campaign rather than a collection of separate competitive modes.
Plan your run
Learn the timing of jumps before moving quickly through a stage. Use safe ground to deal with enemies instead of attacking while standing near a drop.
Watch the edges of platforms and conserve health when possible. Progress carefully through unfamiliar sections, since hazards and enemies can be difficult to see against the dark Virtual Boy display.
Meet the cast
The protagonist, a lone mutant sailor who travels across the flooded Earth.
A central character from the Waterworld story whom the Mariner encounters during the adventure.
The leader of the Smokers and the main antagonist of the Waterworld setting.
Before you begin
Use deliberate movements near platform edges and hazards.
Memorize enemy positions after a failed attempt.
Take advantage of clear ground before engaging groups of enemies.
Waterworld is a 1995 action-platform game developed and published by Ocean Software for Nintendo’s Virtual Boy. It adapts the post-apocalyptic film by placing the player in control of the Mariner, a solitary seafarer navigating a flooded world dominated by hostile Smokers. The game combines side-scrolling exploration with combat and platforming across hazardous waterbound environments. Its stereoscopic presentation gives the scenery a distinctive sense of depth, although the limited Virtual Boy library and the game’s uneven design affected its historical reputation. Today, it is chiefly of interest as a licensed Virtual Boy release and as one of the system’s relatively uncommon film adaptations.
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