William "B.J." Blazkowicz
The Allied spy controlled by the player. He infiltrates Nazi strongholds and fights his way toward escape and the final objectives.
How it plays
The player views the world from a first-person perspective and moves through flat, maze-like floors. Objectives include finding keys, opening locked doors, collecting weapons and ammunition, defeating guards and bosses, and reaching the exit. Secret rooms often contain supplies or score bonuses.
Episodes are divided into individual levels with a boss encounter at the end. B.J. begins with limited equipment and can obtain stronger weapons, while health, ammunition, treasure, and lives or score affect continued progress. The SNES release is a single-player game.
Plan your run
Search walls systematically for secret passages, especially around dead ends and suspiciously empty sections. Secret areas can provide ammunition, health, treasure, and useful weapons, but exploring them may increase exposure to enemies.
Conserve ammunition for tougher opponents and bosses, use doors as cover, and avoid standing in open corridors. Learn the layout of each floor so that a key or exit can be reached without wasting health during backtracking.
Meet the cast
The Allied spy controlled by the player. He infiltrates Nazi strongholds and fights his way toward escape and the final objectives.
The final antagonist in the original game’s campaign, encountered in a heavily armed mechanized form. The SNES version alters Nazi imagery and terminology.
Before you begin
Check every suspicious wall for a hidden passage.
Save ammunition for officers, mutants, and bosses.
Use doors and corners to limit the number of enemies attacking at once.
Editorial context
A historically important console shooter, although the SNES port is notably more restricted and technically compromised than the computer versions.
Wolfenstein 3D is a first-person shooter developed by id Software and adapted for the Super Nintendo Entertainment System in 1994. It places Allied agent William "B.J." Blazkowicz inside Nazi prisons, castles, and military facilities, where he must escape, gather weapons, and defeat powerful officers. The game uses maze-like levels, fast enemy encounters, hidden rooms, and secret-area hunting rather than the more complex vertical movement of later shooters. The SNES version was technically ambitious but received a mixed historical reception because Nintendo required substantial censorship and the port has fewer episodes, altered content, and slower performance than the computer original.
Catalog entry maintained by EmuGamers Editorial Team
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