The Rock
A major WWF performer presented as a powerful, charismatic wrestler with strong striking and finishing attacks.
Documented for this version
Control Stick | Move the wrestler |
|---|---|
A | Grapple or perform a grapple move |
B | Strike |
Z | Attempt a pin |
Start | Pause the match |
Context-sensitive actions depend on position, opponent state, and match rules.
How it plays
Matches are viewed from a three-dimensional ringside perspective. The objective depends on the selected stipulation, most commonly winning by pinfall or submission, while some matches use eliminations, count-outs, or special rules.
Players move around the ring, strike, grapple, Irish-whip opponents, perform wrestling moves, reverse attacks, and use the ring environment. Modes include exhibition wrestling, championship-focused play, and creation features for wrestlers and matches. Successful grapples and counters build momentum, allowing stronger moves and finishing attacks as the contest progresses.
Plan your run
Work toward a strong grapple rather than repeatedly attacking. Watch the opponent’s momentum and use reversals when an incoming move is predictable.
Keep stamina and positioning in mind. Irish-whips, turnbuckle attacks, and environmental interactions can create openings, but reckless attempts may leave the wrestler vulnerable.
In multi-wrestler matches, avoid staying in the center of every exchange. Let opponents weaken one another, then target an isolated wrestler for a pin or submission.
Meet the cast
A major WWF performer presented as a powerful, charismatic wrestler with strong striking and finishing attacks.
A prominent WWF brawler known in the game for aggressive offense and a powerful finishing move.
A veteran WWF wrestler represented with a large, hard-hitting moveset and distinctive entrance presentation.
A leading WWF wrestler with technical grapples, heavy strikes, and a signature finishing attack.
A masked hardcore-style wrestler with an unconventional moveset and durable fighting style.
Before you begin
Learn the timing of grapple reversals before attempting high-risk signature moves.
In tag matches, manage the legal wrestler carefully and use the partner strategically.
Created wrestlers and match rules greatly extend the value of the standard roster.
Editorial context
Praised for deep wrestling mechanics, a large feature set, and enjoyable four-player matches.
Some players may find the simulation-focused controls slower to learn than arcade-style wrestling games.
WWF WrestleMania 2000 is a Nintendo 64 professional-wrestling game developed by Asmik Ace Entertainment and AKI Corporation and published by THQ. It presents licensed World Wrestling Federation wrestlers in a simulation-oriented format built around grappling, strikes, reversals, pinfalls, and ring tactics. Players can compete in exhibition bouts, pursue championship goals, and create customized wrestlers and matches. The game emphasizes timing and positioning more than rapid button pressing, giving each exchange a readable counterplay structure. Released in 1999, it was widely recognized for its deep feature set, accessible controls, and strong multiplayer support. Its AKI-style mechanics and presentation helped establish it as one of the Nintendo 64’s notable wrestling games, while its roster and branding reflect the WWF era immediately before the company’s later rebranding.
Catalog entry maintained by EmuGamers Editorial Team
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