P-38 Lightning
The player-controlled fighter aircraft used throughout the game.
Documented for this version
Joystick | Move the fighter in eight directions |
|---|---|
Shot button | Fire the fighter's guns |
Loop button | Perform an evasive loop Uses are limited. |
Arcade cabinets commonly label the controls as a joystick, shot button, and loop button.
Exact cabinet button labels can vary by machine.
How it plays
The playfield is viewed from above and scrolls vertically. The objective is to survive successive stages while shooting enemy aircraft, avoiding bullets, and collecting useful power-ups.
The player moves in eight directions, fires continuously or rapidly, and can perform a loop to evade danger. Stages contain formation attacks, tougher aircraft, and boss encounters. Destroying enemies increases the score, while limited lives and loop uses make survival the central progression challenge.
Plan your run
Stay near the lower portion of the screen, where incoming formations are easier to read and there is more time to react. Fire continuously and prioritize enemies that approach from the sides or release dense bullet patterns.
Save the loop for situations where normal movement cannot avoid an attack, especially during large formations and boss approaches. Learn recurring enemy routes rather than chasing every target, since maintaining a safe position is usually more valuable than taking a risky shot.
Meet the cast
The player-controlled fighter aircraft used throughout the game.
Before you begin
Keep firing while repositioning; missed shots are less costly than losing control of the aircraft.
Use the loop defensively instead of spending it simply to clear a formation.
Watch the edges of the screen for enemies entering from unexpected angles.
1942 is a vertically scrolling shoot 'em up developed and published by Capcom for arcades in 1984. Set in a fictionalized World War II air campaign, it puts the player in a fighter aircraft battling waves of enemy planes above the Pacific. The game is built around quick reactions, enemy-pattern recognition, and careful use of a limited evasive loop. Its straightforward controls and escalating formations made it accessible in short arcade sessions while still demanding skill at higher levels. 1942 was well received for its energetic action and became the first entry in a long-running Capcom shooter series.
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