Mr. Do
The player-controlled clown-like character who digs through the field, collects cherries, and attacks monsters with a bouncing ball.
Documented for this version
Joystick | Move and dig through the dirt. |
|---|---|
Button | Throw the bouncing ball. |
How it plays
Mr. Do! presents a single-screen overhead field covered by dirt. Moving through dirt creates tunnels, and the player must navigate the changing paths while collecting cherries and avoiding monsters.
Mr. Do! can throw a bouncing ball or use apples as hazards against enemies. The ball must be recovered before it can be thrown again. A stage ends when its required objective is met, and later rounds increase the pressure through faster or more dangerous enemy behavior.
Plan your run
Plan tunnel routes before digging deeply, because narrow passages can leave Mr. Do trapped between enemies. Keep an escape path open whenever possible.
Use apples when several monsters are aligned beneath them, and throw the ball only when it can be safely recovered. Clearing cherries may be safer than pursuing every enemy on difficult stages.
Meet the cast
The player-controlled clown-like character who digs through the field, collects cherries, and attacks monsters with a bouncing ball.
Before you begin
Keep a route open behind Mr. Do so enemies cannot easily surround him.
Use the changing tunnels to separate monsters before throwing the ball.
Mr. Do! is a 1982 arcade maze-action game developed and published by Universal. The player controls a clown-like character who digs through an underground field, collects cherries, and battles pursuing monsters. Its play style combines route planning with quick reactions: tunnels alter the playfield, while a reusable bouncing ball and falling apples provide different ways to attack. The game is built around single-screen stages rather than scrolling exploration. A stage can be cleared by gathering its cherries or defeating all monsters, giving players some choice in how they approach each layout. Mr. Do! became a notable arcade title and is remembered for combining digging mechanics with projectile combat, a structure that helped distinguish it from other maze games of its period.
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