Rick Anderson
A private detective and playable character with a balanced fighting style.
Documented for this version
Joystick | Move |
|---|---|
A | Attack |
B | Jump |
AB | Perform a powerful special attack Consumes health. |
JoystickA | Grab, throw, or use a nearby object when applicable |
Arcade controls are commonly labeled A and B.
The exact cabinet button layout can vary by machine.
How it plays
The game uses a side-view perspective across a sequence of streets, buildings, and other urban locations. Players move through each stage, defeat groups of criminals, and advance by reaching the next area.
Attacks include punches, kicks, jumps, grabs, throws, and a powerful attack using both buttons. Weapons and objects found in the scenery can be picked up and used. One or two players can play cooperatively, with the final objective being the rescue of the kidnapped girl.
Plan your run
Use the edges of the screen to limit the number of enemies attacking at once. Prioritize enemies carrying weapons and throw nearby objects when several opponents gather.
Save the powerful attack for crowded encounters or dangerous bosses. In two-player games, avoid standing on opposite sides of the same enemy, since coordinated attacks and throws are safer.
Meet the cast
A private detective and playable character with a balanced fighting style.
A private detective and playable character who relies on close-range combat.
Before you begin
Pick up usable objects before engaging large groups.
Jump attacks can help interrupt advancing enemies.
Learn boss attack patterns instead of repeatedly trading hits.
64th. Street - A Detective Story is a side-scrolling arcade beat 'em up developed and published by Jaleco in 1991. Players take the roles of private detectives Rick Anderson or Allen Tombs, who investigate the kidnapping of a wealthy client's daughter. The game combines hand-to-hand combat with throwable environmental objects and a colorful comic-book presentation. Its straightforward controls, cooperative two-player support, and varied urban stages made it a recognizable early-1990s arcade release. It received attention for its polished sprite work and accessible action, although its structure remains conventional for the genre.
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