Aladdin
A streetwise young man and the playable hero.
Documented for this version
D-pad | Move Aladdin |
|---|---|
A | Jump |
B | Throw an apple |
Y | Swing the sword |
Start | Pause the game |
How it plays
The game uses a side-view perspective. Aladdin moves through linear platforming stages, avoiding hazards, defeating enemies, collecting items, and reaching the exit.
Players can jump, attack with Aladdin's sword, and throw apples. Stages include ordinary platforming areas and cinematic set pieces, with bonus activities and boss encounters appearing during progression. Health and extra lives help support repeated attempts, but checkpoints and precise movement are important.
Plan your run
Learn the timing of sword attacks and jumps before rushing forward. Keep apples for enemies that are awkward or dangerous to approach.
Search platforms and side paths for gems, apples, and extra lives. In boss encounters, watch the attack pattern first, then strike during the brief safe opening.
Meet the cast
A streetwise young man and the playable hero.
The princess Aladdin seeks to protect.
A magical ally who supports Aladdin in the film's story.
Aladdin's loyal monkey companion.
The royal vizier and principal antagonist.
Jafar's scheming parrot companion.
Agrabah's ruler and Jasmine's father.
Before you begin
Use sword attacks at close range and apples when distance is safer.
Do not spend all available apples on easy enemies.
Explore above and below the main route for useful items.
Disney's Aladdin is a side-scrolling action platformer developed by Virgin Studios and published by Virgin Games for the Super Nintendo Entertainment System in 1993. It adapts the animated film, following Aladdin as he travels through Agrabah and other locations while trying to stop Jafar and rescue Princess Jasmine. The game combines running, jumping, sword fighting, and apple throwing across colorful stages. Its animation and presentation were well received, although opinions differed on its difficulty and collision detection. The SNES version is distinct from the similarly titled Mega Drive/Genesis game, using its own level layouts, mechanics, and visual style.
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