Gordon
A muscular fighter who specializes in powerful close-range attacks.
Documented for this version
Joystick | Move |
|---|---|
Attack button | Attack |
Jump button | Jump |
Special button | Use special attack |
Arcade control-panel labels and button colors can vary by cabinet.
How it plays
Players advance through side-scrolling urban stages, defeating alien creatures with close-range attacks, ranged weapons, jumping, and limited special attacks. Enemies arrive in groups, often from multiple directions, so positioning and crowd control are important.
Some stages switch to a first-person shooting viewpoint. Players aim at aliens and objects appearing on screen before returning to the side-scrolling format. The arcade game is structured as a fixed sequence of stages and supports one or two players.
Plan your run
Stay near the center of the screen so approaching enemies can be attacked from either side. Use jumping attacks to interrupt groups and reserve special attacks for crowded situations or dangerous enemy formations.
In two-player games, divide attention between opposite sides instead of striking the same target. During shooting sections, eliminate fast-moving threats first and avoid wasting shots on harmless scenery.
Meet the cast
A muscular fighter who specializes in powerful close-range attacks.
A highly mobile fighter equipped with ranged attacks and agile movement.
A small robotic companion character with his own combat capabilities.
Before you begin
Learn enemy entry points, since many encounters repeat in a fixed stage order.
Save special attacks for bosses and dense groups.
Cooperative play makes crowd control considerably easier.
Alien Storm is a 1990 Sega arcade action game developed by Sega AM2. It combines side-scrolling beat 'em up combat with run-and-gun stages and first-person shooting sequences. Players defend Earth from an invading alien force as one of three specialized fighters, each with distinct weapons and combat abilities. The game supports solo and cooperative play, with a colorful science-fiction presentation and deliberately fast arcade pacing. Its hybrid structure gave it a distinctive identity among Sega's action titles, although its difficulty and short length were typical of coin-operated games of the period.
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