Andro Dunos
The advanced combat fighter controlled by the player throughout the mission.
Documented for this version
Joystick | Move the ship Eight-way arcade movement. |
|---|---|
A | Fire the selected weapon |
B | Use a bomb Consumes one bomb stock. |
C | Switch weapon |
Hold A | Charge and release a stronger shot The exact charge behavior depends on the weapon. |
|---|
Arcade control panels may label buttons differently; the listed letters follow the Neo Geo-style arcade layout commonly associated with the game.
How it plays
The game uses a side-scrolling perspective. The ship moves through a sequence of stages, destroys enemies and environmental targets, collects weapon items, and reaches a boss at the end of each stage.
Several weapons can be upgraded by collecting matching power-ups. The player can switch between available weapons and use a bomb for emergency screen-clearing damage. Holding the shot button charges a stronger attack, while losing a life reduces the ship's power level.
Plan your run
Stay near the center of the play area so you have room to react to enemies entering from either side of the screen. Learn which weapon is most useful for each stage rather than spending every power-up immediately.
Save bombs for dense bullet patterns, sudden enemy rushes, or boss attacks that are difficult to read. Recovering after a death is safer when you prioritize survival over collecting every item.
Meet the cast
The advanced combat fighter controlled by the player throughout the mission.
Before you begin
Use charged shots against large enemies and bosses.
Switch weapons when the current weapon has poor reach or angle coverage.
Do not risk a power-up if moving toward it creates a collision.
Memorize boss warning patterns and keep a bomb available for emergencies.
Andro Dunos is a horizontally scrolling shoot 'em up developed and published by Visco Corporation for arcade systems in 1992. The player pilots a combat ship through enemy formations, mechanical defenses, and large stage bosses while collecting power-ups and managing limited bomb resources. Its play style combines constant forward movement with weapon selection and charged attacks, giving players more control than a simple rapid-fire shooter. The game is known for bright pixel art, energetic music, and demanding but readable enemy patterns. It received a positive reputation among arcade shoot 'em up players, particularly for its responsive controls and varied weapon system. Its direct sequel, Andro Dunos 2, appeared many years later.
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