Hero
The turbaned protagonist controlled by the player, tasked with gathering treasure and surviving the journey.
Documented for this version
Joystick | Move the player |
|---|---|
Button 1 | Jump |
How it plays
The game uses a side-view perspective across individual platforming screens. The player climbs ladders, crosses platforms, avoids enemies, and jumps across gaps while collecting the objects needed to complete each stage.
Stages become more demanding through tighter routes, increased hazards, and less forgiving timing. A limited number of lives and an arcade score system encourage repeated attempts and memorization.
Plan your run
Plan each screen before moving into a crowded area. Use ladders to control your route, and wait for enemies to pass rather than attempting risky jumps through them.
Collect required items methodically and preserve lives by learning the safest sequence of platforms. Practice difficult jumps from a stable position instead of moving continuously.
Meet the cast
The turbaned protagonist controlled by the player, tasked with gathering treasure and surviving the journey.
Common enemy figures that pressure the player and block safe movement through stages.
Hostile monsters appearing in some areas to create timing and positioning challenges.
Before you begin
Learn enemy movement patterns before committing to a jump.
Use the edges of platforms to line up crossings carefully.
Prioritize safe routes over chasing a high score.
Arabian is a 1983 arcade action-platform game developed and published by Sun Electronics. The player controls an Arabian prince attempting to rescue a princess while navigating compact single-screen stages filled with ladders, platforms, hazards, and hostile creatures. Its central play style combines deliberate climbing with short, timing-based jumps and route planning. Progress depends on collecting the required items and reaching the goal without exhausting the limited lives. Arabian is remembered as an early Sunsoft arcade release with colorful presentation and demanding movement, although its difficulty and relatively simple structure make it more notable as a period arcade curiosity than as a major long-running franchise.
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