Ryo Sakazaki
A Kyokugen karate practitioner and one of the game's principal protagonists.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
A | Punch |
B | Kick |
C | Strong punch |
D | Strong kick |
Joystick toward opponentA+B | Throw |
Start | Insert credits or begin play Arcade cabinet function can vary by operator setup. |
The standard Neo Geo arcade layout uses four attack buttons: A, B, C, and D.
Exact cabinet controls may vary by arcade operator.
How it plays
Matches are viewed from a side perspective and are fought one opponent at a time. Players use punches, kicks, throws, blocking, jumping, taunts, and character-specific special techniques to reduce the opponent's life bar.
The main arcade route presents a sequence of fights with brief story scenes. A spirit gauge limits repeated special-move use, while attacks and desperation techniques can cause substantial damage. Some matches also use destructible stage objects or bonus activities between fights.
Plan your run
Manage the spirit gauge instead of repeatedly using special moves. A depleted gauge makes techniques less effective and leaves the character vulnerable, so use normal attacks and defensive movement while it recovers.
Learn each opponent's approach and punish missed attacks rather than trading blows. Throws are useful at close range, while jumping attacks and carefully timed desperation techniques can turn around a losing round.
Meet the cast
A Kyokugen karate practitioner and one of the game's principal protagonists.
Ryo's wealthy friend and fellow Kyokugen fighter, known for fast kicks.
Ryo's sister, who joins the fighting cast after learning Kyokugen karate.
Ryo and Yuri's father and the master of Kyokugen karate.
A skilled French kickboxer and bartender connected to South Town's criminal world.
A dangerous martial artist who holds a grudge against the Sakazaki family.
South Town's powerful crime boss and the final opponent of the arcade story.
Before you begin
Preserve spirit before attempting a desperation technique.
Use throws when an opponent blocks predictable close-range attacks.
Study the opponent order and adapt your approach after each loss.
Art of Fighting 2 is a 1994 arcade fighting game developed and published by SNK. It is the second entry in the Art of Fighting series and continues the story of Ryo Sakazaki and Robert Garcia in South Town. The game uses one-on-one matches with large character sprites, cinematic zooming, spirit management, and damaging desperation techniques. Its single-player campaign follows a tournament-like route while revealing connections among the cast. Reception focused on its improved roster, presentation, and distinctive mechanics, although the arcade difficulty was often considered severe. It remains an important Neo Geo-era example of SNK's cinematic approach to fighting games.
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