Documented for this version

Which controls does this version use?

Actions

Art of Fighting 3: The Path of the Warrior action controls
Joystick
Move, crouch, and jump
A
Punch
B
Kick
C
Strong punch
D
Strong kick
A+B
Taunt

Control notes

  • Neo Geo arcade button labels are A, B, C, and D.

  • Direction inputs are performed with the joystick.

How it plays

How does Art of Fighting 3: The Path of the Warrior play?

Matches are played from a side view in one-on-one rounds. Players use punches, kicks, throws, special moves, and desperation attacks to empty the opponent's life bar before time expires.

The game includes an arcade-style story route and versus play. A spirit gauge limits repeated special-move use, while taunts can reduce the opponent's spirit. Guarding, recovery, pursuit attacks, and careful use of the Power Charge system are important for progression through the fight.

Plan your run

What is the best way to play Art of Fighting 3: The Path of the Warrior?

Learn the range and recovery of each character's normal attacks before relying on special moves. Keep the spirit gauge high enough to use important techniques, and use taunts only when the opponent cannot punish them.

Throws, pursuit attacks, and guard pressure are especially useful against defensive players. Save desperation techniques for a confirmed opening or a round-ending sequence, since wasting resources can leave the character vulnerable.

Meet the cast

Who are the key characters?

1

Ryo Sakazaki

A martial artist and returning Art of Fighting protagonist who enters the tournament while pursuing the mystery surrounding Freia.

2

Robert Garcia

Ryo's wealthy Italian friend and the central viewpoint character of the main story, searching for Freia Lawrence.

3

Kasumi Todoh

A young martial artist seeking Ryo after the events of the earlier games and continuing her family's rivalry with the Sakazaki school.

4

Jin Fu-Ha

A fast, aggressive fighter and former disciple of Geese Howard.

5

Wang Koh-San

A Chinese martial artist who joins the conflict in GlassHill.

6

Karman Cole

A professional bodyguard assigned to protect Robert Garcia.

7

Lenny Creston

A whip-wielding bounty hunter involved in the search for Freia.

8

Sinclair

A sword-wielding fighter working with Wyler and serving as one of the game's major opponents.

9

Wyler

The game's boss, whose experiments and pursuit of Freia drive the central conflict.

Before you begin

What should you know before playing?

  1. 1

    Use the spirit gauge deliberately; repeated special moves can leave the character at a disadvantage.

  2. 2

    Practice recovery and pursuit attacks, which add important damage after knockdowns.

  3. 3

    Study each fighter's limited but highly distinct move set before committing to a main character.

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