Batman
The playable hero, who fights through Gotham-themed stages using martial attacks and bat-themed equipment.
How it plays
The game uses a side-scrolling perspective. Batman must travel from the beginning of each stage to its exit while defeating enemies, avoiding hazards, and surviving platforming sections.
Stages contain ladders, platforms, pits, traps, and boss encounters. Batman can move, jump, fight at close range, and use ranged equipment. Progression is linear, with new stages leading toward the Joker and the final confrontation.
Plan your run
Learn enemy placement before rushing forward, especially around pits and moving hazards. Keep Batman positioned near the center of the screen so approaching enemies can be seen early.
Use ranged attacks when a foe is difficult to reach safely, but do not waste shots on enemies that can be defeated without risk. Bosses generally reward patience: observe their attack patterns, strike during openings, and prioritize survival over rapid damage.
Meet the cast
The playable hero, who fights through Gotham-themed stages using martial attacks and bat-themed equipment.
Batman’s principal enemy and the central antagonist responsible for the game’s conflict.
Before you begin
Use cautious movement around pits and scrolling hazards.
Study boss patterns instead of attacking continuously.
Save ranged attacks for enemies that are unsafe to approach.
Batman: Revenge of the Joker is a side-scrolling action platformer developed by Ringler Studios and published by Sunsoft for the Sega Genesis in 1991. It presents an original superhero adventure in which Batman pursues the Joker through dangerous stages filled with criminals, traps, and mechanical threats. The game combines run-and-jump platforming with direct combat and projectile-based attacks, giving Batman several ways to handle enemies. Its level design emphasizes constant movement, enemy positioning, and careful use of limited attack opportunities. Reception was mixed: the game was recognized for its comic-book presentation and energetic action, but critics also noted uneven difficulty, stiff movement, and repetitive combat compared with stronger platformers of the period.
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