Spider-Man
The playable superhero, who uses punches, kicks, web attacks, and wall-crawling movement.
Documented for this version
D-pad | Move Spider-Man; press Down to crouch where supported. |
|---|---|
A | Use Spider-Man's web attack or web ability. |
B | Punch. |
C | Jump. |
Genesis control labels are used.
How it plays
The game uses a side-view perspective across interconnected city locations, warehouses, sewers, and villain areas. Spider-Man explores stages, fights enemies, avoids hazards, and searches for clues or items needed to advance.
Web fluid is limited, so web shots and web-based movement must be used carefully. Progress involves confronting villains, collecting evidence, and managing the story's time pressure before the bomb reaches detonation.
Plan your run
Conserve web fluid for traversal, emergency attacks, and situations where ordinary punches are unsafe. Learn each area's hazards before committing to a jump, since damage and lost time can make later objectives difficult.
Search rooms thoroughly for clues and useful items, but keep the bomb's countdown in mind. Against bosses, stay mobile, attack during recovery windows, and avoid trading damage at close range when a web attack can create distance.
Meet the cast
The playable superhero, who uses punches, kicks, web attacks, and wall-crawling movement.
The crime lord who plans to detonate a nuclear bomb and serves as the primary antagonist.
One of the supervillains Spider-Man encounters during the investigation.
A supervillain who appears as one of Spider-Man's major opponents.
A supervillain encountered during Spider-Man's mission.
A hostile supervillain who blocks Spider-Man's progress.
A villain who appears among Spider-Man's major confrontations.
Before you begin
Use wall-crawling and web movement to approach hazardous platforms from safer angles.
Do not spend all web fluid early in a stage.
Explore side rooms for clues and items, while monitoring the countdown.
Spider-Man vs. The Kingpin is a side-scrolling action platformer developed by Technopop and published by Sega for the Genesis in 1991. Spider-Man must stop the Kingpin from detonating a nuclear bomb in New York City, gathering information and defeating several supervillains along the way. The game combines platform exploration, hand-to-hand combat, web abilities, and timed objectives. Its comic-book presentation, animated sequences, and relatively open mission structure gave it a distinctive identity among early superhero games. Contemporary and later responses commonly recognized its ambition and atmosphere, although the controls, difficulty, and occasional awkwardness were frequent criticisms.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0