Buffalo Bill
A cowboy gunslinger and one of the two selectable protagonists.
Documented for this version
Joystick | Move the character |
|---|---|
Fire button | Shoot |
Bomb button | Use a bomb |
Arcade control layouts can vary by cabinet, but the game uses a joystick and dedicated action buttons.
How it plays
The action is viewed from a fixed, forward-facing perspective. Players move their character around the lower portion of the screen while firing at enemies, projectiles, animals, and destructible objects across each stage.
Stages advance through set-piece encounters and culminate in boss battles. Players can use bombs for emergency screen-clearing attacks, while movement and careful timing help avoid incoming fire. A two-player mode allows the cowboy and Native American protagonists to fight together.
Plan your run
Keep moving while firing; stationary play makes the character an easy target for concentrated enemy attacks.
Prioritize enemies that throw projectiles or enter from the sides, and save bombs for dense formations, difficult ambushes, or boss patterns. In two-player games, spread out enough to cover both sides without blocking each other’s movement.
Meet the cast
A cowboy gunslinger and one of the two selectable protagonists.
A Native American gunslinger and the second selectable protagonist.
Before you begin
Shoot destructible scenery when it hides enemies or incoming shots.
Use bombs as defensive tools rather than spending them immediately.
Learn boss attack patterns and keep an escape route open.

Blood Bros. is a 1990 arcade action shooter developed and published by Tecmo. It presents a stylized Western frontier scenario in which a cowboy and a Native American gunslinger fight through waves of outlaws and heavily armed enemies. The game uses a fixed-screen shooting format with rapid aiming, destructible scenery, and support for one or two players. Its short stages, comic-book presentation, and demanding enemy patterns reflect contemporary arcade design. Blood Bros. was generally recognized as an energetic follow-up in Tecmo’s shooting style, although its difficulty and reliance on repeated play were typical of coin-operated games rather than home-console adventures.
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