Sho Kamui
A balanced Japanese martial artist and one of the game's central fighters.
Documented for this version
Joystick Up | Jump |
|---|---|
Joystick Down | Crouch |
Joystick LeftJoystick Right | Move |
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
The arcade version uses an eight-way joystick and four attack buttons.
Exact cabinet button labels may vary by machine, but the attack functions follow the Neo Geo layout.
How it plays
Matches take place on a two-dimensional plane. Players choose a fighter, defeat opponents in round-based bouts, and continue through a sequence of challengers before facing the final opponent.
Movement uses eight-way joystick control, while four attack buttons provide light and heavy punches and kicks. Players can jump, crouch, block, throw, use character-specific special moves, and spend a filled power gauge on stronger attacks. The game supports single-player and versus play.
Plan your run
Learn the range and recovery of each character's normal attacks before relying on special moves. Short, controlled attacks are often safer than repeated heavy buttons.
Use the guard, jump, and backdash to manage distance, then punish missed attacks with a reliable combo or special move. Save super-meter expenditure for confirmed hits or decisive round situations.
Meet the cast
A balanced Japanese martial artist and one of the game's central fighters.
A fast fighter whose style emphasizes mobility and agile attacks.
A distinctive combatant with a fencing-inspired fighting style.
A powerful wrestler-type fighter built around strength and close-range pressure.
A mobile fighter with an animalistic, acrobatic combat style.
A technically oriented martial artist specializing in precise attacks and special moves.
A supernatural-looking fighter with a powerful and unusual move set.
A large, eccentric fighter whose attacks emphasize reach and force.
Before you begin
Practice anti-air attacks and learn which normal attacks are safe at close range.
In versus play, study each character's reach and movement rather than using one universal attack pattern.
Breakers is a 1996 arcade fighting game developed and published by Visco Corporation. It presents one-on-one matches between colorful martial artists and unusual combatants, with each fighter built around different movement, reach, and special-move properties. The game uses a traditional side-view format with rounds, health bars, normal attacks, throws, special techniques, and super moves. Its compact roster and responsive controls reward players who learn spacing and matchup details rather than relying only on rapid attacks. Breakers received attention among Neo Geo and arcade fighting-game fans for its polished presentation and competitive depth, although it remained less widely known than leading genre series of the period.
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