Bub
A small dragon and one of the series mascots, appearing as a playable character.
Documented for this version
Control Stick | Aim the bubble launcher. |
|---|---|
A | Shoot the current bubble. |
Start | Pause the game or confirm menu selections. |
Control descriptions refer to the Nintendo 64 version.
No reliable version-specific button combination is listed.
How it plays
The playfield is viewed from the side. A launcher at the bottom fires one bubble at a time toward a ceiling formation, and the player adjusts the firing angle to reach direct or banked targets.
The main objective is to clear all bubbles before the formation reaches the danger line. Matching groups of three or more disappear; unsupported bubbles then fall as well. Arcade-style stages become more difficult through tighter arrangements, color restrictions, and awkward walls. The game also includes competitive two-player play, where successful clears can send nuisance bubbles to the opponent.
Plan your run
Aim for supporting bubbles rather than only the largest visible group. Removing a key connection can drop many bubbles at once and is usually more efficient than making several small matches.
Use wall bounces to reach enclosed colors, and watch the next bubble before committing to a difficult shot. In competitive play, create chain drops and clear quickly so nuisance bubbles are sent before the opponent can recover.
Meet the cast
A small dragon and one of the series mascots, appearing as a playable character.
Bub's companion and the other principal mascot, also associated with player-controlled puzzle action.
Before you begin
Look for hanging groups that can be dropped by removing one support bubble.
Use the preview of the next bubble to plan a safe setup.
Avoid filling the upper corners unless a bank shot is necessary.
Bust-A-Move 2: Arcade Edition is a tile-matching puzzle game developed by Taito and released for Nintendo 64 in 1996. It is the home-console version of the arcade sequel to Puzzle Bobble, with Bub and Bob firing colored bubbles into formations suspended above the playfield. The central idea is simple: match three or more bubbles of the same color to remove them, while clearing connected groups that lose their support. The game combines careful aiming with time pressure and increasingly awkward layouts. Its faithful arcade-style play and accessible rules made it a well-regarded multiplayer and solo puzzle title, although the Nintendo 64 edition is best understood as a conversion rather than a radically expanded remake.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0