Fighter
A durable melee class with high health and straightforward close-range combat.
Documented for this version
Joystick | Move the character Directional control also handles climbing or crouching where supported. |
|---|---|
Attack button | Attack with the equipped weapon |
Jump button | Jump |
Magic button | Cast the selected spell Magic availability depends on the chosen character and current resources. |
Arcade control panels and button labels can vary by cabinet, but the game uses directional input and dedicated attack, jump, and magic controls.
How it plays
The game uses a side-scrolling perspective. Players travel through connected fantasy areas, defeat enemies, collect gold and experience, and search for keys, shops, treasures, and passages needed to continue.
Each hero has different attack properties and magical abilities. Experience raises combat capability, while gold can be spent on weapons, armor, and useful items. Stages contain bosses and hazards, and cooperative arcade play allows multiple heroes to advance together.
Plan your run
Choose a character that matches the intended play style: durable melee fighters are forgiving, while magic-oriented heroes can control groups and attack from safer positions.
Meet the cast
A durable melee class with high health and straightforward close-range combat.
A fragile but powerful ranged spellcaster with strong offensive magic.
A balanced class capable of support and healing magic.
A fast and agile class suited to evasive, mobile play.
The demon king and the game's ultimate enemy.
Before you begin
Keep a reserve of gold for equipment and healing, and use the environment to avoid unnecessary damage.
Cadash is a 1989 fantasy action RPG developed and published by Taito for arcade systems. It combines side-scrolling platform action with role-playing mechanics: players choose a hero, fight monsters, collect money, buy equipment, and improve their abilities while traveling through a dangerous kingdom. The arcade version supports cooperative play and offers several distinct character types with different strengths and magic options. Its direct controls and persistent progression made it accessible in an arcade setting, while the password-style continuation system encouraged longer runs. Cadash was well regarded for blending beat-'em-up immediacy with RPG exploration and character development.
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