Sketch Turner
A comic artist trapped inside his own creation. He fights through the panels to escape and stop Mortus.
Documented for this version
D-pad | Move Sketch, crouch, climb, and select directions. |
|---|---|
A | Punch. |
B | Kick. |
C | Jump. |
Start | Pause the game. |
How it plays
The game uses a side-view perspective. Sketch progresses through comic-book panels, fighting enemies, jumping across hazards, climbing, and interacting with objects while searching for a route through each page.
Punches, kicks, jumps, thrown objects, and Roadkill’s assistance form the core of combat. Players can collect items, choose paths through some panels, and manage health and resources. The adventure is divided into three issues, each containing branching panel routes and a major boss encounter.
Plan your run
Conserve health items and avoid trading hits whenever possible. Learn enemy patterns, use kicks to control distance, and exploit the edges of platforms rather than rushing into groups.
Explore alternate panel routes when you can. Roadkill is useful for distracting enemies and revealing opportunities, while bombs and other limited items are best saved for bosses or crowded encounters.
Meet the cast
A comic artist trapped inside his own creation. He fights through the panels to escape and stop Mortus.
Sketch’s pet rat, which can be used to distract or attack certain enemies.
A character from Sketch’s comic who communicates with him and helps guide his mission.
The hostile force inside the comic, attempting to destroy Sketch and escape into the real world.
Before you begin
Use the comic-panel layout to look for alternate routes and hidden pickups.
Do not waste limited items on ordinary enemies when regular attacks are safe.
Practice boss patterns; the game’s limited continues make careless damage costly.
Comix Zone is a 1995 action game developed by Sega Technical Institute and published by Sega for the Sega Genesis. It combines side-scrolling beat ’em up combat with platforming inside the pages of a living comic book. Sketch Turner, a comic artist, is pulled into his own unfinished work and must fight through panels created by the villain Mortus. Players move between hand-drawn scenes, battle mutants, solve environmental problems, and use limited supplies. Its striking visual presentation and unusual panel-based structure earned strong attention, although the game was also regarded as challenging and relatively short. It remains one of the Genesis era’s most distinctive original productions.
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