Bill Rizer
A soldier of the Contra unit and one of the two playable protagonists.
Documented for this version
Joystick | Move and aim The joystick controls movement and firing direction. |
|---|---|
Fire button | Shoot Fires the equipped weapon. |
Jump button | Jump Jumps over hazards and onto platforms. |
The arcade cabinet uses a joystick and dedicated fire and jump buttons.
Exact button labels can vary between arcade cabinets.
How it plays
Contra is primarily a side-scrolling shooter viewed from the side, with several stages using a behind-the-player perspective. The objective is to advance through enemy-filled areas, destroy defenses, defeat bosses, and reach the end of the campaign.
Players move, jump, fire in multiple directions, climb ladders, and use weapon power-ups. The arcade version supports one or two players, with both players progressing through the same stage. Losing a life returns the soldier to the current section, while the limited stock of lives makes careful movement important.
Plan your run
Keep moving while firing, but avoid jumping without a clear landing area. Learn enemy entry points and prioritize turrets, flying attackers, and threats approaching from behind.
Save powerful weapon upgrades for dense enemy formations or bosses. In two-player mode, spread out enough to cover different angles without blocking each other's movement, and use safe positions to recover after a death.
Meet the cast
A soldier of the Contra unit and one of the two playable protagonists.
Bill's partner and the second playable protagonist in two-player mode.
Contra is a 1987 arcade run-and-gun action game developed and published by Konami. Players control an elite soldier fighting an alien invasion and the military forces supporting it. The game combines side-scrolling platforming with fast shooting, jumping, climbing, and evasive movement, and supports two-player cooperative play. Its short stages are built around escalating enemy attacks, hazards, minibosses, and large mechanical or alien bosses. Contra was well received in arcades for its responsive controls, energetic pacing, memorable set pieces, and demanding difficulty. It became one of Konami's best-known action series and was later adapted for home platforms.
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