Mark
One of the vigilante cops, focused on close-range combat and pressure.
How it plays
Crime City uses a side-scrolling perspective. The player advances through urban stages while defeating successive groups of enemies and clearing the route toward the stage's conclusion.
Combat centers on close-range attacks and movement. Players must manage enemy spacing, avoid being surrounded, and continue progressing through each section. The arcade structure is based on stage completion and repeated attempts, with success depending primarily on practical combat control rather than character customization or branching progression.
Plan your run
Stay near the edge of enemy groups rather than moving into the center of a crowd. Clear nearby attackers before advancing, and use the available screen space to avoid being surrounded.
Learn the timing and reach of the basic attack through repeated attempts. Since arcade beat 'em ups usually punish careless forward movement, prioritize survival and positioning over rushing through a stage.
Meet the cast
One of the vigilante cops, focused on close-range combat and pressure.
The partner cop who joins Mark in cleaning up the city's violent streets.
Before you begin
Keep enemies in front of you whenever possible.
Advance only after the immediate group has been controlled.
Use repeated practice to learn enemy timing and stage patterns.
Crime City is a 1989 arcade action game developed and published by Taito. It belongs to the side-scrolling beat 'em up tradition, placing the player in an urban crime-fighting scenario rather than a conventional fantasy setting. The game is built around short-range combat, enemy-filled streets, and forward movement through dangerous city locations. Its play style emphasizes direct attacks, positioning, and quick reactions against groups of opponents. As an arcade release, it uses compact stages and repeat attempts rather than a long-form narrative campaign. Crime City is remembered as a lesser-known Taito beat 'em up from the late 1980s, offering straightforward combat and period arcade presentation without the wider recognition of the company's major franchises.
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