Silver Hawk
The player-controlled fighter used to battle the Belser forces.
Documented for this version
Joystick | Move the Silver Hawk |
|---|---|
Fire button | Fire the main weapon |
Bomb button | Drop a bomb at ground targets |
How it plays
The Silver Hawk moves through horizontally scrolling stages filled with airborne, ground, and aquatic enemies. Players fire forward, launch bombs at ground targets, and collect power-ups that improve weapons, missiles, or the defensive shield.
Each stage ends with a large mechanical boss inspired by sea life. After defeating a boss, the player chooses one of two routes, creating a branching campaign with different enemy patterns and encounters. The game supports one or two players, with lives and continues governed by the arcade machine's settings.
Plan your run
Collect power-ups consistently rather than taking unnecessary risks for distant items. Prioritize the shield and learn the position of dangerous enemies before trying to maximize weapon levels.
Study the route map and choose branches that match your strengths. Against bosses, stay aware of the screen edges, watch attack timing, and preserve bombs for patterns that are difficult to evade.
Meet the cast
The player-controlled fighter used to battle the Belser forces.
The pilots associated with the Silver Hawk and the rescue mission in the Darius storyline.
Before you begin
Power-up capsules are color-coded by weapon category; collect them deliberately instead of firing through every capsule.
Use the route branches to practice difficult stages in a different order.
The wide cabinet display gives extra horizontal space, but enemies can still approach from the rear or below.
Darius is a 1987 horizontal shoot 'em up developed and published by Taito for arcade systems. The player pilots the Silver Hawk, a fighter sent to rescue the people of the planet Darius from the invading Belser forces. Its play style combines continuous side-scrolling combat, weapon upgrades, and route selection between stages. The original cabinet is notable for its three-screen display and powerful sound system, features that made the game unusually imposing in arcades. Darius was well received for its atmosphere, boss designs, branching structure, and demanding difficulty. It established the series' central conventions and became one of Taito's most important arcade shooters.
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