Documented for this version

Which controls does this version use?

Actions

Darkstalkers: The Night Warriors action controls
Joystick
Move the fighter
JoystickDown
Crouch
JoystickUp
Jump
Punch button
Punch

The cabinet provides light, medium, and heavy punch buttons.

Kick button
Kick

The cabinet provides light, medium, and heavy kick buttons.

Punch buttonKick button
Use a character-specific command or combined attack when documented by that fighter's move set

The exact input varies by character.

Control notes

  • Arcade cabinets use a joystick and six attack buttons: light, medium, and heavy punch plus light, medium, and heavy kick.

  • Exact special-move inputs vary by character and cabinet control labeling.

How it plays

How does Darkstalkers: The Night Warriors play?

Matches take place on a single two-dimensional plane. Each fighter has light, medium, and heavy punches and kicks, along with throws, special moves, and character-specific supernatural techniques.

The single-player game follows a sequence of battles that leads to the bosses Huitzil and Pyron. Players can also fight another participant in versus mode. A life bar, timer, and round victories determine the result; the game includes air movement and defensive techniques that make positioning and timing important.

Plan your run

What is the best way to play Darkstalkers: The Night Warriors?

Learn the normal attack strengths and special-move ranges of one character before trying to use the whole cast. Use jumping attacks carefully, since anti-air attacks and character-specific air options can quickly punish predictable approaches.

In single-player mode, conserve life by controlling distance and confirming attacks before committing to long special-move sequences. In versus play, watch the opponent's movement habits, punish missed attacks, and use the guard, throw, and air systems together rather than relying on one tactic.

Meet the cast

Who are the key characters?

1

Demitri Maximoff

A powerful vampire noble and one of the game's central fighters.

2

Morrigan Aensland

A succubus with aerial mobility and projectile-based attacks.

3

Jon Talbain

A werewolf martial artist who specializes in fast movement and aggressive pressure.

4

Victor von Gerdenheim

A powerful Frankenstein-like construct with heavy attacks and high durability.

5

Lord Raptor

A zombified rock musician who uses blades, chains, and grotesque attacks.

6

Anakaris

An ancient Egyptian mummy with unusual long-range and transformation-based attacks.

7

Felicia

A catwoman performer whose agile attacks and mobility define her play style.

8

Rikuo

An amphibious creature who fights with aquatic-themed attacks and strong reach.

9

Sasquatch

A large yeti with powerful close-range attacks and distinctive movement.

10

Bishamon

A possessed samurai armor animated by a cursed sword.

11

Huitzil

A heavily armed robot serving as a late-game boss.

12

Pyron

A powerful extraterrestrial energy being and the final boss.

Before you begin

What should you know before playing?

  1. 1

    Use the training value of versus matches to learn each character's reach and timing.

  2. 2

    Do not treat every jump as an attack opportunity; many characters can punish a predictable jump-in.

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