Jake
A playable hunter who relies on firearms and combat skills during the journey.
Documented for this version
The exact button labels and cabinet layout can vary by arcade installation.
How it plays
Demon Front is viewed from a side-scrolling perspective. The objective is to move through sequential stages, defeat enemies, collect useful items, and overcome a boss at the end of each area.
Players can run, jump, fire weapons, use attacks at close range, and direct a companion creature after it has been captured. The companion provides additional offensive support and can be used strategically against groups or stronger targets. The arcade format supports straightforward single-player action, with progression governed by stage completion and available credits.
Plan your run
Conserve companion power for dense enemy formations and bosses rather than spending it immediately on isolated foes.
Keep moving through open sections, prioritize enemies that attack from behind or above, and learn boss patterns before committing to close-range attacks. Arcade credits are limited, so avoiding unnecessary damage is more valuable than rushing.
Meet the cast
A playable hunter who relies on firearms and combat skills during the journey.
A playable scientist and adventurer participating in the mission against the demonic forces.
A playable hunter with his own combat style and weapon handling.
A playable member of the expedition who fights through the game's stages.
Before you begin
Use the companion strategically instead of treating it as a constant attack.
Watch upper platforms and rear entrances for enemies that can interrupt forward movement.
Learn boss attack cycles and attack during their recovery windows.
Demon Front is a side-scrolling run-and-gun action game developed and published by IGS for arcade systems in 2002. Players choose from four hunters who enter a dangerous world filled with demons, mechanical threats, and hostile creatures. Its play style combines shooting, jumping, close-range attacks, and the use of a captured companion creature. The game follows the familiar arcade structure of short stages, large enemy groups, and boss encounters, with continuing play limited by credits. Demon Front is often noted for its colorful presentation, detailed sprite work, and similarities to contemporary character-based action shooters, while adding its own companion system and visual identity. It was released for IGS hardware and is principally remembered as an arcade-focused title rather than a broad multi-platform franchise.
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