Dino Rex
A selectable dinosaur fighter that relies on charges and close-range power attacks.
Documented for this version
The exact cabinet button labels and move list are not sufficiently verified here.
How it plays
The game uses a side-view fighting perspective. The objective is to defeat an opponent before the round timer expires, usually by reducing the opponent's life bar to zero. Players move horizontally, jump, guard, and attack at close range.
Single-player progression consists of successive battles against computer-controlled dinosaurs. The arcade version also supports competitive two-player matches. Exact move properties and control labels can vary by cabinet documentation, so only the general fighting actions are described here.
Plan your run
Stay close enough for attacks to connect, but avoid repeatedly committing to slow moves. Use movement and jumping to control spacing, then attack after an opponent misses.
In single-player play, learn each opponent's attack range and timing rather than relying on one repeated move. Preserve life between rounds whenever possible, because later battles punish careless trading.
Meet the cast
A selectable dinosaur fighter that relies on charges and close-range power attacks.
A strength-focused prehistoric beast with an emphasis on throws and direct brawling.
A heavy, defensive triceratops character that pressures opponents with charges and headbutts.
A signature T. rex-style fighter with strong offense and powerful rush attacks.
Before you begin
Watch attack range carefully; dinosaur sprites occupy a large amount of screen space.
Use short attacks to interrupt predictable approaches.
The arcade cabinet's controls and button assignments should be checked directly.
Dino Rex is a 1992 arcade fighting game developed and published by Data East. It places prehistoric dinosaurs in one-on-one battles, using a setting that combines traditional fighting-game structure with oversized creatures and brutal close-range attacks. Matches are played from a side view, with players selecting a dinosaur and facing opponents through a sequence of bouts. The game is remembered as an unusual example of early-1990s arcade experimentation rather than as a major genre landmark. Its appeal comes primarily from the distinctive dinosaur roster, direct combat, and spectacle of its presentation.
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